Dec 11, 2010, 12:21 AM // 00:21
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#101
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by jazilla
people keep talking about patient spirit as if it was a nerf. it wasn't. they fixed a bug where even if patient was stripped before the delayed heal happened, you still got healed. If you want to call it anything, call it fixed.
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It's not just a bug fix. They changed the functionality. There are many other enchantments that trigger effects when they end, regardless of whether the enchantment expires or is removed.
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Dec 11, 2010, 12:32 AM // 00:32
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#102
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by MArcSinus
From a PvE point of view, this skill balance changed absolutely nothing.
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It helped air quite a bit, made enchant strip spam less harsh, made an already decent monk elite nice, and an already good skill Foul Feast awesome for humans or heroes.
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Dec 11, 2010, 12:47 AM // 00:47
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#103
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Frost Gate Guardian
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Quote:
Originally Posted by Cuilan
It helped air quite a bit, made enchant strip spam less harsh, made an already decent monk elite nice, and an already good skill Foul Feast awesome for humans or heroes.
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It also cured cancer and homelessness.
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Dec 11, 2010, 01:14 AM // 01:14
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#104
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Guest
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Quote:
Originally Posted by jazilla
people keep talking about patient spirit as if it was a nerf. it wasn't. they fixed a bug where even if patient was stripped before the delayed heal happened, you still got healed. If you want to call it anything, call it fixed.
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I'm glad they crack down hard on bugs. I'd also like to point out that the mesmer skill web of disruption is also bugged in the same manner. Seeing as the functionality and skill description is of the same character I'm sure this will receive a speedy fix.
Also might want to look into spell shield, shielding hands, watchful spirit, hidden caltrops..
Last edited by Sankt Hallvard; Dec 11, 2010 at 01:20 AM // 01:20..
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Dec 11, 2010, 02:11 AM // 02:11
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#105
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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Okay, isn't invoke lightning a little bit too strong now? I can pop up 140 dmg on frenzy wars w/ shield at 14 air magic + cracked armor. I can even imagine a 6x invoke lightning spike @ HA.
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Dec 11, 2010, 02:34 AM // 02:34
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#106
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Frost Gate Guardian
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Quote:
Originally Posted by Boogz
Okay, isn't invoke lightning a little bit too strong now? I can pop up 140 dmg on frenzy wars w/ shield at 14 air magic + cracked armor. I can even imagine a 6x invoke lightning spike @ HA.
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That's actually pretty low nowadays...
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Dec 11, 2010, 07:08 AM // 07:08
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#107
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Lion's Arch Merchant
Join Date: May 2009
Location: Guild Wars, Earth?
Profession: Mo/E
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Healing Burst
5 Energy...for #heal on target member, heals for #heal earshot base on divine favour, 3/4s cast, 4s RC.
omg
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Dec 11, 2010, 08:02 PM // 20:02
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#108
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Krytan Explorer
Join Date: Aug 2006
Location: Somewhere in a distant land..
Guild: Reign of Judgement [RoJ]
Profession: E/
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Anyone else seeing a lot of invoke teams in GvG lately.
Seems a little bit strong to me..
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Dec 11, 2010, 08:24 PM // 20:24
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#109
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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only because of the double champ weekend
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Dec 12, 2010, 09:11 PM // 21:11
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#110
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Assasins:
Well this will make them a little less annoying. xD
Elementalist:
It's about God-damn time Invoke Lighting cast is brought down to 1 sec! Also, with the decrease in recharge to this and Chain Lightning this can hopefully put air ele's who originally liked to zap things to death back on the map. I'll try this out soon. I knew Freezing Gust was some ol BS before the nerf.
Monk:
The nerfs are okay, nothing I can see that'll greatly hinder monks, but the buffs is where it's at. Especially the Healing Burst target heal buff. I'm excited how my Healing Burst hero team will handle out come next GW Beyond event.
Necromancer:
Feeling a lot of potential with Angorodon's Gaze, now! I'm really believing this can free up some Necro's energy burden, plus keep the fun that's appropriate for a necro. Also digging the Foul Feast. I thought it was already okay, but this could bring it up to good. This could mean fun. I didn't like Strip Enchantment anyway, but it's nice to narrow it down to necros and give enchanters less variety of enemies. At least, that's my theory.
Ranger:
Hmmm. Still forces the Ranger to act critically, but this helps lighten the load a bit. Except for Crippling Shot, of course. Maybe it'll do better than it did before, though.
Ritualist:
It's great that the Weapon of Shadow spell now makes it possible to defend others instead of just defending yourself.
Overall, I'm pretty pleased at what they did. Best I liked was the Healing Burst buff and least was the Ranger skills because either way they still got to act at a specifically correct time, but hey, that's how it's got to be when you're a Ranger anyway.
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Dec 12, 2010, 10:35 PM // 22:35
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#111
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Frost Gate Guardian
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Im questioning Anet's judgement on the Healing Burst buff. In the notes, they stated that they buffed the single target heal so that Heal monks would only put 10-11 into Healing Prayers and put the rest into Divine Favor, since the Heal Monks have to spec into 4 attributes already. Instead, everyone is treating it like a cheaper Heal Other and still bringing craploads of party healing on the flagrunner. I assume it would've been more difficult to program the skill to boost DF by a certain percentage and this is why they buffed the single target heal, to make it easier on themselves.
That being said, I am still seeing a handfuls of players using WoH simply for the shorter recharge and bigger conditional heal.
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